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The king of fighters xiv
The king of fighters xiv








the king of fighters xiv the king of fighters xiv the king of fighters xiv

The King Of Fighters XIV (PS4) – get lost in its gameplayīut despite its hardcore status KOF XIV remains surprisingly accessible, as returning features are streamlined and new ones, such as giving losing players extra super meters, ensure there’s always the chance for a last minute comeback. And then for beginners there’s also Rush combos, which, as long as you’re close enough, are activated automatically simply by jabbing a single button. That may sound complicated but it’s actually a lot easier than a lot of KOF’s previous systems and a great way to start off a combo chain. Although one of KOF’s key strategies is to cancel an ordinary move partway through and transition it into a super. There are actually three levels of supers, with the most powerful Climax types requiring a full power gauge to pull off. For example, there’s Max Mode, which replaces the Hyper Drive system from the last game and allows you to perform unlimited special moves for a short time – as well as souped up Max versions. But where KOF XIV excels is layering on additional features that players can slowly ease themselves into, as they gain more experience with the game’s mechanics. Most moves operate very similarly to Street Fighter, with many being almost identical. For returning King Of Fighters veterans (who usually refer to the series as KOF) the new game is notably slower than the five-year-old The King of Fighters XIII, bringing the feel of the combat that much closer to Street Fighter. Although unlike other tag team games you can’t switch characters until the next in line is defeated, which seems a bit limiting at first but does at least make character selection a key tactical decision. Regardless of the technology powering it the gameplay still takes place purely along a 2D plane, and retains the series’ signature 3 vs.










The king of fighters xiv